Territory games made running a sport again. Hashi does it for the thing you actually spend your time in. Every road you drive lights up in your crew's colour on a real map of your city — and stays yours until somebody takes it back.
iOS first · Every street on earth is in play · Free during beta
Not arbitrary squares on a grid — actual named streets, pulled from OpenStreetMap. Al Wasl Road. Lake Shore Drive. The street you live on.
Every street you drive burns orange behind you, then settles into your crew's colour and stays on the map. No taps, no check-ins — it just happens while you drive.
Another crew drives your street and it turns their colour. You get one notification that matters: your turf is under attack. That's a reason to get in the car.
You don't need every side street. Hold the main roads of a neighbourhood and the entire area falls to your crew — named for real, announced to everyone.
This is the rule the whole design is built around. Every other territory game rewards moving faster. Hashi never does — and it never needs your hands.
Zero interaction while moving. Start the drive, phone goes in the mount. Claiming runs on its own from GPS.
Speed earns nothing. No segment times, no velocity bonuses. Driving faster gets you exactly zero extra.
Rewards coverage, not aggression. New roads, consistency, defending turf, showing up to meets.
Payoff lands when parked. The map, the result card, the share — all of it after you stop.
Not "142 runs this month". Your car, your crew, your rank, your streak — and a map of the city with your colour on it. Crews work like teams: pool your territory, rally when a district is slipping, roll out together after a meet.
iOS beta, first city at a time. Leave your email and I'll send you the invite when your city opens up.